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reinforcement of clubs rate
http://forum.gamescampus.com/viewtopic.php?f=26&t=361856
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Author:  eddiejo [ Thu Sep 17, 2020 2:39 am ]
Post subject:  reinforcement of clubs rate

today I bought 7 reinforcement gp2 tickets and clubs did not improve, at the cost of making legend clubs this is unfair to players, the success rate should be much better. I think that clubs should not need as much to make legend. Or at least not as expensive per club. the success rate really need to be improved.

Author:  eddie2013 [ Thu Oct 15, 2020 10:35 am ]
Post subject:  Re: reinforcement of clubs rate

Last few weeks, this rate dropped pretty significantly.
I bought 24 of group 2 tix during direct buy periods, tried all but not succeeded.
That's $100 for nothing...
:twisted: :twisted: :twisted:

Author:  FIGJAM7 [ Sat Dec 05, 2020 5:12 am ]
Post subject:  Re: reinforcement of clubs rate

i have spoken to numerous people & its proving to be a absolute con job , most clubs are taking at least 20-25 tickets to get to mpmp , just a cash cow for shotonline , they laughing all the way to the bank at the expense of their paying customers & they dont care because people keep buying them so they will never change the success rate.

Author:  rhythmsadrug [ Sun Dec 06, 2020 12:25 am ]
Post subject:  Re: reinforcement of clubs rate

Success rates are now worse than ever. 36 tickets yesterday, no MPMP. Hardly inspires you spend more money...

Author:  goonerboy [ Mon Dec 07, 2020 8:05 am ]
Post subject:  Re: reinforcement of clubs rate

it took me 55 tickets to get my ice sand wedge to mp/mp , i sent in a dqa as was very unhappy , only to be told that each club & ticket have different success rates & to basically keep trying as the next club could be different lmao

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