Interesting data collected there. Well done.

However I do not see the logic in comparing how much a % increase in skill does increase the total distance hit in percentage?

With that logic having 0 skill would hit 0 yards, which is obviously not the case. This also explains why you get a higher %-wise increase for each % increased at higher skill levels, simply because the assumption that an x % increase in skill would generate a certain percentage-wise increase in total distance is flawed, regardless of how many additional attribute points that percentage-wise increase may represent.

To me it makes more sense to compare how much extra does each additional skill attribute give at different levels (which is in fact what you use when you try to predict the distances hit with 182 in skill). If you do this you get the following yard per skill attribute for the ranges you have created by the data collection:

65-75 skill: 11 y/10 ski = 1,1 yards / skill attr.

75-86 skill: 11 y/11 ski = 1,0 yard / skill attr.

86-99 skill: 14 y/13 ski = 1,08 yards / skill attr.

99-114 skill: 15 y/15 ski = 1,00 yards / skill attr.

114-131 skill: 17 y/17 ski = 1,00 yards / skill attr.

131-151 skill: 22 y/20ski =1,10 yards / skill attr.

To me I would simply analyze this data to mean for each skill point added, you gain 1 yard on a full 3 o'clock 6 iron and same for 3w. Analyzing the data like this even strengthen the grip on busting the myth that there are certain skill thresholds.

**Just look how close the approximation 200y+1.0y*skill is on your data for 6i and 252y+1,0y*skill for the 3w.**

Amazing really I would say, it's more or less dead on. But, I am not saying this applies for skill levels outside this range, would be interesting to find out. How does the graph behaive when skill is very low, close to zero...? Is it still linear?

Would be interesting to see the same figures for a 1w.

I really appreciate the work you are doing.

The reason why so many people tend to advice to swap to skill build when you with reasonable levels of Power/Impact can allow 100 in skill, is probably because it's about at that point the extra distance you get from the skill build outweighs the shots lost due to the increased complexity of hitting shots from that build and not because there is such an amazing difference in distance ranges between 90 and 100 in skill.

For power though, there is just no way in **** the graph for such a test is linear for relevant ranges of comparison. I mean the difference between say pw20 imp50 ski30 vs pw25 imp50 ski30 appear to be waaay bigger than pw60 imp50 ski30 vs pw65 imp50 ski30. Would be amazed if this is not the case. Would be cool to see a full result for certain club (neutral spin) with say:

pw0 imp50 ski35

pw10 imp50 ski35

pw20 imp50 ski35

pw30 imp50 ski35

pw40 imp50 ski35

pw50 imp50 ski35

pw60 imp50 ski35

pw70 imp50 ski35

pw80 imp50 ski35

pw90 imp50 ski35

pw100 imp50 ski35

And then maybe on of the classic, how much in power, how much in skill for high skill builds.

Would be cool to see 1w/3w/6i neutral spin for the following stats (and also full 3 o'clock spin perhaps):

pw20 imp45 ski170

pw23 imp45 ski167

pw26 imp45 ski164

pw29 imp45 ski161

pw32 imp45 ski158

pw35 imp45 ski155

pw38 imp45 ski152

pw41 imp45 ski149

pw44 imp45 ski146

pw47 imp45 ski143

pw50 imp45 ski140

I don't know, just what I would like to know