This test was to look at distributed Power and Skill for somebody around level 54-58, depending on Zodiacs, Ball, and Stat clothes. I used 127 stat points.

The values for Impact and Stamina were kept constant, at 40 and 8 respectively. I then cycled through combinations of the remaining stats to Power and Skill. We started at Power=27 and Skill=72, then for each step, we took 6 from Skill and added it to Power.

The results are in this chart. I could have used just about any long club, and I chose to use a Hybrid 5W. All hits are full 3 o'clock spin, set by using Shift-<RightArrow>.

The Y axis in blue is the yardage recorded for the average of 3 hits at exactly 100% (check pixel with screen magnifier). The X axis in black are the values for Power,Skill.

The actual hit averages are shown as the gray line and red-ish points. The blue line is a logarithmic trend line. This is useful to see the trend of distance being added as we change stats.

As you can see, the distance keeps rising as we add to Power and take away from Skill. The longest distance was recorded at Power=69, Skill=30.

**However**, one does not want to use all Power, so the absolute distance traveled is not the most important thing. One needs to add to Skill to have height, bend, and top/back spin power. Therefore, what one is looking for imo is where Power does the most good.

**Where to set Power?**I have highlighted the range where it seems that Power does the most good -- the tan oval drawn over the graph. The conclusion would be, that for a

*Power Build* for this level of character, setting Power in the range of 42-45 is probably the best bang for the buck in terms of distance, while retaining a decent level of skill for bend and spin.

Of course, a character of a few levels higher, say in the mid to high 60's, would soon be looking at moving to a Skill Build -- setting Power down to about 35 and throwing the rest into Skill.

**Notes**- 4 F/Pedora were used in this test.
- I averaged 3 hits per setting to record the final distance.
- I verified 100% and 0% with a screen magnifier, to know that we were pixel-perfect. However, in the interest of time, we allowed for 1 hit per setting that was a pixel early (before zero). If we had such an early hit, the other two hits had to be perfect. You can imagine how many trips in/out of the range this takes. Time is not unlimited, so I made this small compromise.
- Another plug to the new TP's: You'll be geting F/Pedoras in your locker. I would be glad to take a few as a donation or at a tester-friendly price. Thanks.

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**From a previous test posting...**This is a related table from a previous post:

We see here that there are diminishing returns for a high level, after about power of 32. The best range from the test would appear to be in the range of 29-33.

Remember, you are not after maximum distance imo. You are chasing the point where power does not add very much, the point of diminishing returns, so that you can dump the rest into the benefits of the skill stat.

Cheers, A