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 Post subject: [King Jin Dungeon]
PostPosted: Wed Jan 04, 2012 10:52 am 
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King Jin Dungeon

The King Jin Dungeon is located in Tibet. You can fin it here on the map (yellow circle)

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To enter in this dungeon as all the other dungeon you need pass. You can find those pass in Bai Tribe Village (On the previous map in red)

The Chief of the Village sell them for 250000 gold each color :

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You need 3 pass to enter in the dungeon.
The color of the dungeon will change the difficulty, it increase the number or lvl of mobs and boss.

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Once you enter in the dungeon it's really easy. You just have to destroy some stone that are in the cave. The number of stone will depend of the color of the dungeon.
TIPS wrote:
It is better to kill first all the mobs in the dungeon and then destroy the pillar so you will be in peace to kill the boss :). And with this way the special summoned mobs will not appear.

You can find 2 kind of mobs in this dungeon :

Demonic Gold Leaf monkey (With Grey shield) : They have bleed and para skills.
Demonic Gold Leaf monkey (With Red shield) : They have Stun, Slowness and Silence skills.
Some other mobs will appear during the run, if you kill them they come back, they use a kind of aoe attack and are higher than the other one, so they can be dangerous. You can easily find them as they have the tag Summoned on their names. If you do not attack them they won't disturbe you.
The amount of the mobs will depend of the difficulty of the run.
TIPS wrote:
As the mobs have a lot of stun/para skills, it is better to fight with them one by one by luring them if you can. You will finish it faster :)

The number of mobs will depend of the color of the run. The level of the mobs depend of the run's color :

Purple : Projected Soul 9-10
Green : Disolved Body 7-8
Red : Immortal 6-7

Little walk in the dungeon :

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First room :

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An example of stone to destroy :

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Run a bite and destroy all the stones :

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You have destroy all the stone so now the poison of the dungeon is gone :

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And the last room with the boss King Jin. Note that you do not need to kill the mobs but it's better as they spam para and stun skill :S

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Boss King Jin :

Skills :

    - Huge Range Bleed : more than 2k.
    - Silence
    - Confusion
    - Decrease all attributs by 50

Drop :

    - Big Molar of King Jin
    - 1 Everlasting Stone for all run at all lvl.
    - Bonus Everlasting Stone if you are near from the boss's lvl.
      Purple : max 2.
      Green : max 4.
      Red : max 5
    - King jin's Soul Bead
    - Scent Herb
    - Some Middle FS and GT
    - Blood Essence
    - Gold.

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Once you have finished the dungeon you can use the door to go out and get the epithet !

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Epithets from Dungeon of King Jin (Tibet)

From mplusCZ

Blood Stained Dungeon (Men-Easy)
Physical / Chikung Defense 400 increased
Dodge increased by 200
Chi Kung dodge increased by 200
Critical dodge rate increased by 1200/10000
Movement speed increased by 10%


Blood Stained Dungeon (Men-Intermediate)
Physical / Chikung Defense 425 increased
Dodge increased by 225
Chi Kung dodge increased by 225
Critical dodge rate increased by 1200/10000
Movement speed increased by 13%


Blood Stained Dungeon (Men-Expert)
Physical / Chikung Defense 450 increased
Dodge increased by 250
Chi Kung dodge increased by 250
Critical dodge rate increased by 1200/10000
Movement speed increased by 15%


Blood Stained Dungeon (Earth-Easy)
Physical / Chikung Defense 500 increased
Dodge increased by 300
Chi Kung dodge increased by 300
Critical dodge rate increased by 1400/10000
Movement speed increased by 20%


Blood Stained Dungeon (Earth-Intermediate)
Physical / Chikung Defense 525 increased
Dodge increased by 325
Chi Kung dodge increased by 325
Critical dodge rate increased by 1400/10000
Movement speed increased by 23%


Blood Stained Dungeon (Earth-Expert)
Physical / Chikung Defense 550 increased
Dodge increased by 350
Chi Kung dodge increased by 350
Critical dodge rate increased by 1400/10000
Movement speed increased by 25%


Blood Stained Dungeon (Heaven-Easy)
Physical / Chikung Defense 600 increased
Dodge increased by 400
Chi Kung dodge increased by 400
Critical dodge rate increased by 1600/10000
Movement speed increased by 30%


Blood Stained Dungeon (Heaven-Intermediate)
Physical / Chikung Defense 625 increased
Dodge increased by 425
Chi Kung dodge increased by 425
Critical dodge rate increased by 1600/10000
Movement speed increased by 33%


Blood Stained Dungeon (Heaven-Expert)
Physical / Chikung Defense 650 increased
Dodge increased by 450
Chi Kung dodge increased by 450
Critical dodge rate increased by 1600/10000
Movement speed increased by 35%


Conqueror of King Jin

These epi can get:

Men-Easy= 3 or less purple run
Men-Intermediate= 3 or less green run
Men-Expert= 3 or less red run

Earth-Easy= 4-6 purple run
Earth-Intermediate= 4-6 green run
Earth-Expert= 4-6 red run

Heaven-Easy= 7-9 purple run
Heaven-Intermediate= 7-9 green run
Heaven-Expert= 7-9 red run


NOTE wrote:
Only the killer will get the epi and it will be considered as an adventure epithet.



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Last edited by Fullneo on Thu Jan 05, 2012 6:00 am, edited 6 times in total.

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Wed Jan 04, 2012 3:12 pm 
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Some more details about the drop in King Jin.

Here are the result of drop card test in King Jin. A little more than 4H of dungeon run (red). 2 Drops card used and rest without drop card.

Result with drop card :
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Result without drop card :
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Conclusion : Do not take into consideration the gold rate. It's not related to Drop card.

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Even if the sample is low, you can see that drop card do not really give a big boost on the drop. In fact in this dungeon you have some separated drop, one is boosted by the card but the others "bonus drop" are not.
So it's not really useful to use a drop card here.

For ES the max i saw so far are :
Purple Run : 3
Green Run : 5
Red Run : 7

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Wed Jan 04, 2012 4:26 pm 
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Fullneo wrote:
Thanks for the details guys, i added all that you said in the guide.
For the epithet i keep it like that from now but we will see after more test how it does really work. Not sure if we can get all of them from now.


way to get epithets is reversed
1-3 ppl the lowest epi example 3 ppl party red run and I got Men-Expert epi
6-9 ppl party the highest epi example 9 ppl red run: epi Heaven-Expert

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Wed Jan 04, 2012 5:32 pm 
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most of facts u mentioned here are correct, however some further info should be added.

from what I could observe:

1. mobs (when coloured but also dark blue) can drop herbs needed for irravelant pills combinations/ fs/gt
2. boss can drop king jin`s beads - I think u forgot to mention it (personally I`ve seen 1 per run best, however noticed 2 or even 3 ES per run from boss - depends on IvI/colour of boss, meanin it could drop even 2-3 beads per run )
3. mobs u mentioned appears allways (no metter how many ppl in pt), however, on earth and heaven runs there are also addicional (summoned) mobs - their IvI is higher, they keep appearin till boss is dead, no metter how many of em u`ll kill. The diffrance between red/green/earth/heaven run is amount of summoned mobs and their IvI. They hit hard aoe and are pretty annoyin, that`s why it is quite reasonable to lure boss into certain area in earth/heaven epi runs (area before last room - also workin as mini "nukerspot")

I`m pretty sure it`s not all, but was not able to notice more for now...


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 Post subject: Re: [King Jin Dungeon]
PostPosted: Wed Jan 04, 2012 6:59 pm 
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slavvek wrote:
most of facts u mentioned here are correct, however some further info should be added.

from what I could observe:

1. mobs (when coloured but also dark blue) can drop herbs needed for irravelant pills combinations/ fs/gt
2. boss can drop king jin`s beads - I think u forgot to mention it (personally I`ve seen 1 per run best, however noticed 2 or even 3 ES per run from boss - depends on IvI/colour of boss, meanin it could drop even 2-3 beads per run )
3. mobs u mentioned appears allways (no metter how many ppl in pt), however, on earth and heaven runs there are also addicional (summoned) mobs - their IvI is higher, they keep appearin till boss is dead, no metter how many of em u`ll kill. The diffrance between red/green/earth/heaven run is amount of summoned mobs and their IvI. They hit hard aoe and are pretty annoyin, that`s why it is quite reasonable to lure boss into certain area in earth/heaven epi runs (area before last room - also workin as mini "nukerspot")

I`m pretty sure it`s not all, but was not able to notice more for now...



I did 3 red runs and killed all mobs - But maybe its cuz I dont break the last stone till I go in room kill those and then break it. Then I try and attack the boss (TRY) - 2 Runs Solo and 1 with [FR]Kran, CaptainHook and Zi- sumthing - (Sorry bro forgot your name) - and no mobs reappeared after we killed them. So maybe my way is a lil easier so that no mobs respawn!


They can verify - NO MOBS RESPAWNED! - TRY IT!

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Thu Jan 05, 2012 3:54 am 
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I have updated the guide with the new infos thanks :)

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Thu Jan 05, 2012 5:30 am 
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Drop : Big molar of king Jin, Everlastin Stone, Middle FS and GT, Blood Essence.

+ King Jin Soul Beat, Scent Herb, Gold

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Thu Jan 05, 2012 6:00 am 
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Updated thx
btw Scent Herb is a general drop not only on boss. (Just for info btw)

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Fri Jan 06, 2012 6:57 pm 
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Currently the Epithets are given as such:
Men-Easy= 3 or less purple run
Men-Intermediate= 3 or less green run
Men-Expert= 3 or less red run

Earth-Easy= 4-6 purple run
Earth-Intermediate= 4-6 green run
Earth-Expert= 4-6 red run

Heaven-Easy= 7-9 purple run
Heaven-Intermediate= 7-9 green run
Heaven-Expert= 7-9 red run

This is my theory based on feedback from friends before the patch that removed the Christmas events.

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Mon Jan 09, 2012 1:54 pm 
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Awesome guide, but I have one question:

Why is a better epi rewarded for having more people in the party (thus making the run easier right?). Or is it meant to be the other way round and is simply bugged?

Cheers ^^


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 Post subject: Re: [King Jin Dungeon]
PostPosted: Mon Jan 09, 2012 2:25 pm 
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WTFacclaim wrote:
Awesome guide, but I have one question:

Why is a better epi rewarded for having more people in the party (thus making the run easier right?). Or is it meant to be the other way round and is simply bugged?

Cheers ^^


I do not have any idea why, for me it's seems strange and i will probably repport it to GM. More people make run easyer ofc, so you should have a lower lvl epi if there are a lot of player in party.

Thanks for the details raprapper i updated the guide

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Mon Jan 09, 2012 2:42 pm 
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Fullneo wrote:

I do not have any idea why, for me it's seems strange and i will probably repport it to GM. More people make run easyer ofc, so you should have a lower lvl epi if there are a lot of player in party.

Thanks for the details raprapper i updated the guide


Thanks for the quick reply ^^
keep up the good work your guides are great


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 Post subject: Re: [King Jin Dungeon]
PostPosted: Mon Jan 09, 2012 2:45 pm 
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Thx,

I will try to do my best during my free time to provide some guide for game and give all repport bug and suggestion to GM.

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Tue Jan 31, 2012 1:31 am 
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Fullneo wrote:
WTFacclaim wrote:
Awesome guide, but I have one question:

Why is a better epi rewarded for having more people in the party (thus making the run easier right?). Or is it meant to be the other way round and is simply bugged?

Cheers ^^


I do not have any idea why, for me it's seems strange and i will probably repport it to GM. More people make run easyer ofc, so you should have a lower lvl epi if there are a lot of player in party.

Thanks for the details raprapper i updated the guide


Hello Guys,

It is not a bug, and not strange at all because in this dungeon ..
the more people u have in party, the harder the dungeon gets.

This has been tested and verified by us in LoL League in Tao server.

Example : Purple Run - with 1 to 3 people, the bleed and the boss is way easier to handle.
Same purple run with 7-9 people, the bleed is way harder, and the boss is way harder.

Thats why we get a better epi if we go with more people.

Cheers guys and woohoo i got the epi !

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 Post subject: Re: [King Jin Dungeon]
PostPosted: Tue Jan 31, 2012 5:16 pm 
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Yeah after some test and look more at it i removed it from bugs.

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