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Want to this scroll in game?
Yes pass the saki 95%  95%  [ 152 ]
No I'm good 5%  5%  [ 8 ]
Total votes : 160
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 Post subject: [Sacred Scroll]Drunken Fool 100 Supports!
PostPosted: Thu Jun 26, 2014 1:54 am 
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Posts: 713
Description:A true master of the drunken fist style.Meant to utilize the body functions aswell as movement in order to defeat a opponent.Unorthodox moves such as backwards punches and handstand kick for pressure and throwing up and fireballs to confuse your opponent.A true master of this style is a match for any martial art through trickery.Made by Reptile

Price: 945 CC

Stance:Image
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Legend for Stun,Delay,and HitRange

Stun:

Low: Vale Tudo's 1st punch

Good: Shoot Boxing's 1st Kick

High: Vale Tudo's K-G

Delay:

Low: Red Scorpion's Kick Combo

Good:Zin Taekwondo's Kick Combo

High: Drunken Master's Kick Combo

HitRange:

Low: Vale Tudo's 1st Kick

Good: Zin Taekwondo's 1st Kick

High: Zin Karate's 1st Kick

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Combo Layout:
ImageImageImage
ImageImageImageImage
ImageImageImageImage
ImageImageImage
ImageImage
ImageImage
ImageImageImage
ImageImageImage
Image
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Grab:Image
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Counter:Image
Hold on I think I'm
Damage: [150]
Image
A quick counter with knockback equal to Blackouts
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Ram: Image
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Punch Combo:ImageImageImage
I think I'll rest here
Fall Combo/Ground hit
Damage: [80][60,60,60][150]= [410] and [90] on ground hit
Juggle Damage: [48][36,36,36][90]= [246]
Image
Combo with good delay and stun on all hits.Final hit makes the user fall and go into a recovery position.

Knockback is equal to Drunken Masters punch combo final.
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Mix Combo:ImageImageImageImage
FOOLED YA
Fall Combo/Grab kick
Damage: [80][60,60,60]= [260]/[0][180]
Juggle Damage: [48][36,36,36]= [156]/[0][108]
Image
A fall combo into a backwards grab.If you don't press the final punch input in time you go into a recovery position.

Knockback on the grab is equal to the default grab.
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Mix Combo:ImageImageImageImage
Keep rollin,rollin
Fall Combo/Retreat
Damage: [80][60,60,60]= [260]/[0][110]
Juggle Damage: [80][60,60,60]= [156]/[0][66]
Image
A retreat option for the fall combo.

Retreat's knockback is equal to koroshus pk combo.
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Kick Combo:ImageImageImage
Flipped and upside down
Bounce Launcher
Damage: [90][20,20,20,20,20,20][[130]= [340]
Juggle Damage: [54][12,12,12,12,12,12][78]= [204
Image
Bounce launcher is the 3rd hit of the combo.Multi in the middle has a roll animation afterward to continue flow.

This is similar how after Boxings 2nd punch you have a bob and weave animation until the 3rd p is pushed or you wait until it's over.

This allows for more movement on drunken fools behalf and also delay since anytime during the roll you can press the final kick for the bounce launcher to come out.
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Mix Combo:ImageImage
To much to drink
Push back/Anti air
Damage: [90][150]= [240]
Juggle Damage: [54][90]= [144]
Image
A projectile pushback combo.Pushback distance is equal to Sumo kp combo.

This also acts like a anti air.
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Special:ImageImage
Not feeling so good
Dodge/Ground hit/Unblockable
Damage:
K-GP: [0][150] and [90] on ground
K-GHoldP: [0][170] and [120] on ground
Juggle Damage: [90]/[102]
K-GP:Image
The beginning animation has a quick dodge time equal to agents k-g.

The 2nd part of the attack has a good hit range distance.

Knockback is like El Luchadore's k-g in that it flattens them instead of knocking them back like a trip combo.
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The halfway charge is the same as the fully charged below,but unlike it it's not unblockable.
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K-GHoldP:Image
A chargeable attack that guard breaks and has knockback equal to muscle buster back grab.
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Special:ImageImageImage
Falling asleep/FOOLED YA!
Dodge/Fall attack/Kick Grab
Damage: [180]
Juggle Damage: [108]
Image
A dodge into a fall followed by a backwards kick grab.

Backwards grab knockback is equal to default grab.

If you don't press the final punch input you go into a recovery position.
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Special:ImageImageImage
Falling Asleep/RETREAT!
Dodge/Fall/Retreat
Damage: [0][60,60]
Image
A retreat option for the combo above.

Same as the ppkk combo the retreat has a two hit kick that's knockback is equal to Koroshu's pk combo.
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Special:Image
Surprise!
Dodge/Juggle Launcher
Damage: [60][60]=[120]
Juggle Damage: [36][36]=[72]
Image
The dodge part only come at the beginning of the special all the rest won't go through opponents.
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Signatures:Image
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Thanks:
Fightersgeneration for the chin sprites
reyspriter of the mugenguild site for making drunklee sprites
MasakiHayashi for help designing the scroll.
Monjack34 for help designing the scorll.

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Last edited by ColdBloodedKing on Sat Mar 14, 2015 9:37 am, edited 13 times in total.

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 7:56 am 
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Joined: Tue Apr 22, 2014 11:03 am
Posts: 1534
Location: South Town
Heck yes Drunken Fool is back!


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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 8:07 am 
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Joined: Thu Apr 03, 2014 1:42 pm
Posts: 1698
Location: Eagleland
I can dig this! Support.

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 8:48 am 
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Joined: Thu Apr 03, 2014 5:03 am
Posts: 7893
YES, YES, YES... JUST YES.


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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 9:03 am 
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Joined: Sat May 24, 2014 2:53 pm
Posts: 474
Yes pass me the booze

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 11:25 am 
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Joined: Sat Apr 12, 2014 10:35 am
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Got my vote

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 7:46 pm 
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Joined: Wed May 28, 2014 1:57 pm
Posts: 375
Support. This game needs more silly scrolls that would be both pro and fun to troll around


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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 8:23 pm 
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Joined: Sat Apr 05, 2014 5:03 pm
Posts: 410
Change the price to 945cc as the convertion of astro to cc is by multiplying by 5 and cc to astro is dividing by 5.


Last edited by Gearman on Tue Jul 01, 2014 6:37 am, edited 1 time in total.

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Thu Jun 26, 2014 11:19 pm 
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Joined: Wed Apr 23, 2014 7:48 pm
Posts: 15133
Location: 스펙트럼 빛~
Support.

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Fri Jun 27, 2014 6:41 pm 
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Joined: Thu Apr 03, 2014 4:26 pm
Posts: 713
bump

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Fri Jun 27, 2014 7:16 pm 
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Joined: Sat Apr 12, 2014 4:22 pm
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Location: Behind you. ( ͡° ͜ʖ ͡°)
LOL @ The "Hold on, I think im..." :lol:

But anyways, good suggestion! Support!

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Fri Jun 27, 2014 7:18 pm 
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Joined: Fri Apr 04, 2014 4:18 am
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Location: 2036
Still got my vote.

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Sat Jun 28, 2014 3:29 pm 
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Joined: Thu Apr 03, 2014 4:26 pm
Posts: 713
ColdBloodedKing wrote:
bump

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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Sat Jun 28, 2014 3:55 pm 
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Joined: Wed Jun 04, 2014 1:49 am
Posts: 16
support ign:youngbuckkid


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 Post subject: Re: [Sacred Scroll]Drunken Legend
PostPosted: Sat Jun 28, 2014 8:42 pm 
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Joined: Thu Apr 03, 2014 4:26 pm
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ColdBloodedKing wrote:
bump

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