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 Post subject: Feast!
PostPosted: Wed Aug 06, 2014 7:24 pm 
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Posts: 7948
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Tantalus, son of Zeus, was often invited to dine with the Gods. They indulged in all sorts of divine foods. After a while Tantalus became greedy and stole a food that no mortal was allowed to eat; ambrosia. This mysterious food has been said to grant the consumer a long or everlasting life. Tantalus crafted this food into an exocore and created Feast! , an exocore capable of healing allies while bringing mischief to one's enemies. Who's hungry?! <Created by IGN: Sura>
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Price: Rare or 1700 Image.

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Hair: +90 HP +30 SP// Description: Cheesy! // Notes: Female hair should look like this. It would be nice if the balls at the end of the hat were animated. The hat shouldn't have much depth.

Top: +150 HP +3 ARM +30 SP +1 Gem Slot // Description: Mmmm! // Notes: The female version should NOT be flat chested.

Shorts: +1 ARM +15 SP +50 HP +1 Gem Slot // Description: Delicious! // Notes: There should be a swirly black line on the shorts. Just like there are on the hat. Although not shown in the visual provided. There should be little tiny pizzas all around the shorts. Click here for a better visual.

Feast! Title: +1 ARM +150 HP +10 SP +1 STR // Description: Gotta feed them all! // Notes: The color scheme should match the set.

Alternative set: Click here. // Description: ? // Notes: Maybe both could go in shop. Or this can be used if the other one is disliked. Maybe it could be an attendance prize or just some random carat item. Either way I'd like both to be used if possible. But just one for this set.

Stat Total: +85 SP +440 HP +5 ARM
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Exo Up!: The user sticks their hand out and a skillet comes flying out of nowhere into their hand. Foods burst from around the user once the skillet is in the users hand and an aura surrounds them for a split second. If making the skillet fly out of the sky (aka nowhere) is too much work the user can just stick their hand up like Thunder Blades' exo animation and the skillet can then appear in their hand. Followed by everything else I have mentioned.


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Stance: The skillet rests on the users shoulder. It is unusually big for a skillet. The skillet should be silver on the outside, and black on the inside. The skillet should also sparkle and have a glowing golden flame inside of it. Optional: Skillet has rubies and other types of jewels on it OR blue and golden glowing incantations on the sides of it or hovering around the flame.

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Walking: The skillet rests on the users shoulder while the other hand rests by the wielder's side.

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Running: The wielder holds the skillet high in the air at a diagonal angle and keeps their lower hand near the ground at a diagonal angle also.

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Panic: The user hovers and twirls around in the air along with various types of foods. Optional: Gains HP after panic per every user hit like the Berserker exocore.
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P : User quickly swirls around hitting the user with their skillet. | 1 Hit | Damage : 70 | Speed : Fast | Recovery : Average
P : User quickly swirls around hitting the user with their skillet. | 1 Hit | Damage : 65 | Speed : Fast | Recovery : Average
K : The users launches their opponent into the air with the frying pan. Juggle launcher. | 1 Hit | Damage : 125 | Speed : Fast | Recovery : Average
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P : User quickly swirls around hitting the user with their skillet. | 1 Hit | Damage : 65 | Speed : Fast | Recovery : Average
P : User quickly swirls around hitting the user with their skillet. | 1 Hit | Damage : 65 | Speed : Fast | Recovery : Average
P : User does a diagonal flip while hitting the user with the skillet. | 1 Hit | Damage : 85 | Speed : Fast | Recovery : Average
P : User slams the skillet toward the ground; hitting the user and knocking them back. | 1 Hit | Damage : 115 | Speed : Fast | Recovery : Average
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K : Quick diagonal swing of the pan hitting the opponent. This cannot launch opponents into the air. | 1 Hit | Damage : 70 | Speed : Fast | Recovery : Average
K : User jumps off the ground with the same diagonal swing lifting their opponent off the ground. | 1 Hit | Damage : 95 | Speed : Fast | Recovery : Average
P: Enemy hit with skillet while both players are in the air. Or the user can remain on the ground and throw the pan at the opponent in the air. Fencer. | 1 Hit | Damage : 100 | Speed : Normal | Recovery : Average
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Ground hit // juggle launcher. The wielder slides a banana across the floor. The range should be the same as Destroyer's kG. If the opponent is standing and the sliding banana hits them they will be launched into the air. The launch animation should match Hitman's kG when launching opponents into the air. If the user immediately presses the punch key their skillet will be thrown vertically and anyone hit by it will be sent back the same distance as Azteca's last punch.
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The wielder bangs the user on the back of the head sending their opponent behind them. The distance should be equal to Redemption's counter. If the counter fails the wielder will hit themselves in the face with the skillet.
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The user drops the skillet on the ground and lifts up both of their hands, -poof- effect occurs where there hands are and a gigantic fish falls on top of them which is then thrown into the skillet. Explosions occur and particles of food are blown everywhere. Anyone around the user while this is happening has their HP restored. Optional: Invincibility frames / user seasons the fish. Cost: 30 SP
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The wielder dashes towards their opponent and hits them high in the air with the skillet. After the enemy is in the air various types of foods are thrown at them. Each food item thrown at the enemy will combine into a green, slimy, transparent Jello looking ball. Once they are encased in this slimy ball it will explode. Sending the enemy backwards. Damage: 500 // Cost: 45 SP
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Support signature(s):
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[url=http://forum.gamescampus.com/viewtopic.php?f=987&t=315513&sid=52ab87ae152c23a88eab9c3e385215a9]
    [img]http://i.imgur.com/Rzc209y.png[/img][/url]

Please read the notes of each item carefully; as some contain vital links. While the black hair comes with the package the blonde one should be available in shop (permanent) for carats. The other items should also be purchasable in shop without buying the set. The top should cost carats, and the bottom should cost cc. The exocore, eyes (removed from suggestion, up to nimonix to make some or not) and title can only be obtained if the package is purchased.

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Last edited by Spvrit on Fri Nov 27, 2015 6:50 pm, edited 445 times in total.

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 Post subject: Re: [Exocore] Cunning Cook
PostPosted: Wed Aug 06, 2014 7:29 pm 
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support!

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 Post subject: Re: [Exocore] Cunning Cook
PostPosted: Wed Aug 06, 2014 7:30 pm 
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I find the food concept quite interesting and it does offer something new. Cool.


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 Post subject: Re: <<Exocore>> cυnnιng cooĸ!
PostPosted: Wed Aug 06, 2014 8:44 pm 
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Location: I don't care. (●`・(エ)・´●)
Neat.. Support!

Please check out Veil!

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 Post subject: Re: <<Exocore>> cυnnιng cooĸ!
PostPosted: Wed Aug 06, 2014 9:09 pm 
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Gracias. Don't forget to vote!

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 Post subject: Re: <<Exocore>> cυnnιng cooĸ!
PostPosted: Thu Aug 07, 2014 1:06 am 
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Can't pick up their own food? That's pretty cool. But this won't work against players that know the drops of every stage. For example...

Put down a cake on the top middle bench of Dungeon. No ones eating that cuz a cake will never spawn there. Only steaks or noodle bowls will.

Now on the other hand... I can only see this happening on edge maps. Say, you put down a steak or cake just as you're about to get hit with a launcher combo. The opponent may just eat the item by accident and take damage. But at the same time... They could just use their kick combo to juggle you off.

This is a great idea, however. And I feel RF should change the way items are spawned (completely randomly) just so this exocore could make it in. I'll support this anyway. Simply cuz it's cool as hell

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 Post subject: Re: <<Exocore>> cυnnιng cooĸ!
PostPosted: Thu Aug 07, 2014 3:44 am 
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Last edited by Spvrit on Tue Nov 25, 2014 9:31 pm, edited 1 time in total.

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 Post subject: Re: <<Exocore>> Cυnnιng Cooĸ!
PostPosted: Fri Aug 08, 2014 11:30 am 
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Bump.

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 Post subject: Re: <<Exocore>> Cυnnιng Cooĸ!
PostPosted: Sat Aug 09, 2014 9:50 am 
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Turning it into an interesting juggle launcher and only using foods that spawn on certain maps? The second part to that actually sounds difficult to do. But I don't code or anything like that so I wouldn't know xD But this improvement makes the exocore perfect. In my opinion at least.

The food throwing skill seems a tad under powered. But no need to change it. This already seems like a great exocore for team fights, and that's where I see it shining a lot.

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 Post subject: Re: <<Exocore>> Cυnnιng Cooĸ!
PostPosted: Sat Aug 09, 2014 11:06 am 
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support nice

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 Post subject: Re: Cυnnιng Cooĸ!
PostPosted: Sun Aug 10, 2014 9:30 pm 
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bruh.

11/10 wud buy. omfg.

support/putting as sig. < maybe.. we'll c.

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 Post subject: Re: Cυnnιng Cooĸ!
PostPosted: Mon Aug 11, 2014 12:03 am 
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Thanks! I really appreciate it. And that would be great. I hope they consider implementing it.

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Last edited by Spvrit on Tue Nov 25, 2014 9:32 pm, edited 1 time in total.

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 Post subject: Re: Cυnnιng Cooĸ!
PostPosted: Sun Aug 24, 2014 4:59 am 
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Last edited by Spvrit on Tue Nov 25, 2014 9:32 pm, edited 2 times in total.

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 Post subject: Re: Cυnnιng Cooĸ!
PostPosted: Mon Sep 01, 2014 4:40 pm 
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this is cool, support

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 Post subject: Re: Cυnnιng Cooĸ!
PostPosted: Sat Sep 06, 2014 7:55 pm 
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Location: Looking for bloody mary
will support if you use a female anime avatar for 10 minutes

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